Answer by Bunny83
To pull the grenade out of the wall you need to adjust the hitpoint you get from the hit along the hitnormal.if (BigGrenade){ BigGrenade.transform.position = hit.point + hit.normal*2; [...] }Replace...
View ArticleAnswer by Bravini
it seems to me you have to make the spawn point of your particles a bit far from the wall, checking direction and adding a distance on the inverse direction. Also be sure to make your particle system...
View ArticleAnswer by Macdude2
This was what I was looking for...function FireRed () { var direction = transform.TransformDirection(Vector3.forward); var hit : RaycastHit; // Did we hit anything? if (Physics.Raycast...
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